{"id":103,"date":"2023-09-28T14:15:00","date_gmt":"2023-09-28T14:15:00","guid":{"rendered":"https:\/\/demos.canvaswp.com\/gaming\/2023\/09\/28\/how-the-combat-system-was-built\/"},"modified":"2023-09-28T14:15:00","modified_gmt":"2023-09-28T14:15:00","slug":"how-the-combat-system-was-built","status":"publish","type":"post","link":"https:\/\/demos.canvaswp.com\/gaming\/2023\/09\/28\/how-the-combat-system-was-built\/","title":{"rendered":"How the Combat System Was Built"},"content":{"rendered":"<p class=\"lead\">Every strike in Game of Canvas resolves in under a tenth of a second. Getting there took two years and a great deal of deleting.<\/p><p>The first version of the combat system had eleven attack types. The shipped one has four. Almost every cut came from the same observation: players were not choosing between options, they were choosing the option they had already committed to before the fight started.<\/p><p>What replaced the breadth was timing. Each of the four attacks reads differently at a distance, recovers at a different speed, and can be interrupted at a different point, so the interesting decision moved from what to press to when to press it.<\/p><p>The result is a system that is quick to learn and slow to exhaust, which was the target from the beginning even when the design was pointed somewhere else.<\/p>","protected":false},"excerpt":{"rendered":"<p>Every strike in Game of Canvas resolves in under a tenth of a second. Getting there took two years and a great deal of deleting.<\/p>\n","protected":false},"author":53,"featured_media":125,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[56],"tags":[60,61,59],"class_list":["post-103","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-development","tag-combat","tag-design","tag-development"],"_links":{"self":[{"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/posts\/103","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/users\/53"}],"replies":[{"embeddable":true,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/comments?post=103"}],"version-history":[{"count":0,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/posts\/103\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/media\/125"}],"wp:attachment":[{"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/media?parent=103"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/categories?post=103"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/tags?post=103"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}