{"id":102,"date":"2023-09-11T08:45:00","date_gmt":"2023-09-11T08:45:00","guid":{"rendered":"https:\/\/demos.canvaswp.com\/gaming\/2023\/09\/11\/behind-the-score-recording-the-battle-themes\/"},"modified":"2023-09-11T08:45:00","modified_gmt":"2023-09-11T08:45:00","slug":"behind-the-score-recording-the-battle-themes","status":"publish","type":"post","link":"https:\/\/demos.canvaswp.com\/gaming\/2023\/09\/11\/behind-the-score-recording-the-battle-themes\/","title":{"rendered":"Behind the Score: Recording the Battle Themes"},"content":{"rendered":"<p class=\"lead\">Forty players, three days, and a score that had to work at every intensity a match can reach.<\/p><p>The battle themes are layered rather than looped. Each one was recorded in six passes, from a single sustained string line up to the full ensemble, so the game can move between them as a fight escalates without ever cutting a cue short.<\/p><p>The hardest part was the quiet end. A score that only sounds right when everything is loud makes the calm between engagements feel empty, so the lowest layer had to carry a scene on its own.<\/p><p>The recordings were made over three days with the ensemble in one room, because the alternative sounded assembled rather than played.<\/p>","protected":false},"excerpt":{"rendered":"<p>Forty players, three days, and a score that had to work at every intensity a match can reach.<\/p>\n","protected":false},"author":53,"featured_media":124,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[56],"tags":[57,58,59],"class_list":["post-102","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-development","tag-audio","tag-behind-the-scenes","tag-development"],"_links":{"self":[{"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/posts\/102","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/users\/53"}],"replies":[{"embeddable":true,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/comments?post=102"}],"version-history":[{"count":0,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/posts\/102\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/media\/124"}],"wp:attachment":[{"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/media?parent=102"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/categories?post=102"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/demos.canvaswp.com\/gaming\/wp-json\/wp\/v2\/tags?post=102"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}